Sep. 2025 - Present
I build Minecraft Bedrock addons that are clean, stable, and actually fun to play. I care a lot about performance and the small details that make a pack feel polished.
▊I am spending most of my time on cleaner code, better optimization, and mechanics that feel good right away.
Building polished Bedrock experiences with gameplay, art and technical precision.
For over 3 years I've been exploring what can be created in Minecraft: Bedrock Edition. What began as curiosity has grown into a passion for designing addons that are both functional and fun.
I've worked on everything from small personal experiments to collaborations with Marketplace studios, learning how to balance the technical and the creative. I enjoy taking simple ideas, turning them into scripts, textures, or mechanics, and polishing the details until they feel complete.
What excites me most is seeing something that started as a JSON file or a Blockbench sketch become part of a real experience for players. My goal is to keep growing as a developer and artist, building unique worlds while always keeping a personal touch.
Production-ready packs designed for performance, readability and player impact.
Large-scale RPG addon with 29 spells, 4 rideable dragons, multi-phase bosses, quest systems, and 400+ structures. Built with 71 scripts (~700 KB) and 1,300+ files. More details available upon request via DM.
Hardcore survival addon with custom mobs, bosses, rideable dragons, and survival mechanics like thirst, temperature, and skill progression.
Production-ready quest framework for Minecraft Bedrock focused on scalable progression, clean objective orchestration, and modular systems that integrate smoothly into RPG addons.

Mobility and exploration addon introducing slime-themed gear and utilities, optimized for smooth real-time physics.

Underground exploration addon with practical mining tools and smart utility systems.

Fully architected from an empty repository. Large-scale addon with 5 procedural biomes, 80+ custom blocks, and complex gameplay systems including radiation, surveillance, and custom tools. More details available upon request via DM.
Teams and projects where I worked on Bedrock gameplay systems.
Sep. 2025 - Present
2022 - Aug. 2025
Available for collaborations, Marketplace projects and custom Bedrock systems.
.jerox